Darkfall, also known as Darkfall Online, was a massively multiplayer online role-playing game (MMORPG) developed by Aventurine SA, combining real-time action and strategy in a fantasy setting. The game featured unrestricted player-versus-player combat, full looting, and a large, dynamic game world. The skill-based system was free of the class and level systems that typified most contemporary MMORPGs. Darkfall also completely rejected the usual timer-based combat, embracing an action implementation style instead. [...] 

 

Aventurine SA is a Greek independent video game developer and publisher officially founded in 2002, with headquarters located in Athens, Greece. Aventurine SA are the developers of Darkfall Online, a massively multi-player online role-playing game (MMORG).

Here is an overview of the company:

Aventurine SA history: overview

In July 2000 Claus Grovdal, Kjetil Helland and Ricki Sickenger secured seed funding for their Darkfall project, that had started in 1997. At this time there were no MMO engines that could be licensed, or engines that had been proven on the scale needed for Darkfall, so as well as creating an MMO, the trio were making their own technology to run the game. The seed money was enough money to cover running costs for 1 year, within which they expected to raise enough cash to complete the game.

The burst of the dotcom bubble made finding investment almost impossible. Additional funding with their original investor until January 2002 was granted on the condition that a working online “alpha” version of Darkfall was running. Erik Sperling Johansen and Henning Ludvigsen joined the team and together they formed Razorwax in August 2001. The alpha version was completed on December 23, 2001.

Investment interest to develop Darkfall came from Greece, leading the Darkfall team to relocate to Athens, Greece in November 2002. The team joined with Zad El Mehdawi, Tasos Flambouras and Spiros Iordanis to found Aventurine SA.

Aventurine SA Games: overview

Darkfall Online

Darkfall Online, a subscription based MMORPG, was released on February 25, 2009 and was self-published by Aventurine SA in North America and in Europe by Audiovisual Enterprises. Darkfall Online's servers shut down on November 15, 2012.

Darkfall Unholy Wars

Darkfall Unholy Wars is the sequel of Darkfall and was released on April 16, 2013. In June 2012 Aventurine signed a deal with MGame Corporation, a Korean game publisher and developer, but the game service was discontinued in May, 2016.

Technology: overview

Aventurine's core technology consists of their real-time 3D engine, a system of tools allowing users to create custom 3D environments and scenarios, and proprietary network technologies which allow thousands of simultaneous users inside graphically intensive 3D environments.

Research projects: overview

Aventurine SA participates in several formal research initiatives in order to benefit from the collaborative research networks supported by European Union frameworks and is involved with ongoing remote sensing research projects in cooperation with Biruni Remote Sensing Centre.

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Darkfall Unholy Wars was set again in the fantasy world of Agon, countless centuries after the events that took place in the original Darkfall Online. Darkfall Unholy Wars was a unique MMORPG game with fast-paced combat, integral crafting and constant character progression.  Clan warfare was highly encouraged, allowing for clans to battle for dominance across Agon, the fantasy world in which the game took place.[...]


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